Patches were originally construction machinery re-fashioned for combat. Patches sport the highest health of the BOTS and are fitted to deal the most damage to bosses and transformed enemies while taking reduced damage from them. Patches specialize in the Uppercut skill due to their jump height being the lowest of the three BOTS when using the ability, meaning they are able to activate the skill far more often - giving them a very unique playstyle outside of transformation to the other classes.


  • Patch Heads uniquely boost their Critical stat. Patches can easily reach the Critical limit without needing to build into it.
  • Patch Bodies uniquely boost their TransAttack stat. Outside of transformation, Patches deal the most damage to bosses, bases and transformed players with their attacks.
  • Patch Arms uniquely boost their TransDefense stat. If a Patch builds any outside source of TransDefense, they can easily become completely immune to damage from bosses and transformed players.



A Patch can easily push enemies off of edges with their critical stat and take down bosses the easiest. Patches can only deal with large groups of enemies while transformed, which disables their Critical, TransAttack and TransDefense boosts. Due to this, they’re at their best in maps with large numbers of bosses - or particularly difficult ones to defeat.


Due to their high non-transformation based stats, Patch players will very rarely want to transform in PvP as they will inflict serious damage against transformed players and receive very little. Patches want to find good positions play somewhat defensively due to their lack of mobility, forcing players to try and take them head-on with their extra health and fast Uppercuts.


Patches are best played with mercenaries that can follow them, as they are always searching for openings in the enemy teams defenses so that they can sneak in to deal damage to the base. While Patches can attempt to fight transformed players if they have equipped some additional TransDefense, they cannot do so nearly as effectively near edges - which is where their weakness lies when attacking bases in the competitive maps. Due to this, Patches have to be precise with their timing, or receive support from their team when trying to sneak in. Patches do benefit from transforming in Base moreso than PvP, as the extra knockback while transformed is useful for defending the base and pushing mercenaries. If they stay away from edges, they can also effectively defend against transformed players. If a Patch has not equipped any extra TransDefense however, they are vulnerable to transformed players when caught alone with no teammates nearby.

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